The Case Study Game

Client

School Project

Type

Product design

Year

2022

Overview

The goal was to develop user-centric solutions using design thinking practices. in The Case Study Game, there are 3 stages in which prompt cards are given out. The players then use the prompt cards chosen from the decks to come up with design solutions to the prompts. Participants then share their ideal solutions at the end of the game, in which voting takes place to see whose idea is the most favored. The most favored solution wins the game.

Process

First our group needed to figure out an objective for the game. We decided that the objective would be to get people thinking about design thinking practices and to help young designers generate ideas for items to put into their portfolio. After gaining some insight about game design we found that there needs to be a start, middle, and end. This encouraged us to begin designing the skeleton for our game. Once the skeleton of our game was finalized, group members were then tasked with creating and filling out prompt cards and making the game consistent and compatible with each game piece. The challenge that we did run into as a group was keeping the prompt cards compatible with other prompt cards and the base card rilers. Since this was only a prototype we didn't have to make a full deck of cards for the user deck, company request deck and the investor deck. We only needed a few to demonstrate the Case Study Game to the class.Therefore we made 2 variations of cards for each deck so that It would symbolify that there would be a choice.

The materials that were used to make The Case Study Game were very minimal and readily available, Materials such as card stock, bottle caps, markers, and cardboard were used to create the prototype of the game

During the prototyping stage it was kept in mind that sustainable materials were desired. For the base card we wanted it to be durable, therefore went with cardboard for the base. We used cardstock for the prompt cards, and used paper and bottle caps for the "coins" for investments that would feature at the end of the game. We also used cardboard and paper to represent white boards as in the future we envisioned each of the players or teams having at least 1 white board.This was so they could communicate their ideas without having to go through a lot of paper.

Outcome

The design process for the making and formulating of the Case Study Game was a smooth process as most of the ideas were already communicated and generated from the first maker lab project. Every step of the way went without trouble. The skills I have learnt from the first maker lab project will help me become a better UX Designer as I have gained experience in critical making and innovative designing. I have also really enjoyed working in a team and further developing my communication skills. I quickly discovered that the dynamics of the group's idea generating were where I fit in the best. I also developed my ability to cooperate in a small group while creatively attempting to achieve a common objective.

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