Courthouse Redesign

Client

POA Brantford Judges

Type

UX Design

Year

2023

Overview

The Task

Our team, JP Design, was assigned with designing a new Provincial Offences Act (POA) court-space that would be applied in the One Marketing building located in the City of Brantford.

The Users/Problem

Our users are POA judges or Justices of the Peace who handle prosecuting non-criminal charges such as traffic violations or trespassing charges. However, as the court space we would be designing is a shared space that would be used for the next 20+ years by the community of Brantford, we kept all user groups in consideration as well. The current POA court space lacks accessibility, inclusivity, and modernism as it is an old concrete building made in the 1960’s. There is a lack of judicial resources for our core users, space to store documents, and overall no consideration of accessibility for defendants, prosecution, or even for where the Justices of the Peace must access their seats for a court hearing.

Our Solutions

Our team designed three different court-space layouts that all varied depending on the information, knowledge, and limitations we gained through our data collection. Some key components each design focused on and incorporated were as follows:

  • Providing the Justices of the Peace with the ease of attainability to essential judicial resources
  • No storage space for documents
  • Considering accessibility
  • Tight space and no ramps, only stairs: wheelchair-bound individuals or in use of other mobility devices, are unable to access witness stands, seats, etc.
  • Narrow elevator width: hard for wheelchair-bound individuals to wheel themselves in

Overall, we covered more components that our research and final designs in the following pages of the case study will further dive into.

Process

User Research

Research Methods Used

Below are various research methods we used to gain a deeper understanding of our user’s needs, behaviours, motivations, and overall experiences.

Online Survey

We made the decision to use online surveys because it's an effective and low-cost method that can be accessed by a large scale of participants; an area we highly valued because of the difficulties we had connecting with our core user group. This method also allowed us to learn about our core user’s challenges from individuals who have either had interactions with or are more knowledgeable than our team on the Justices of the Peace’s experiences.

We sent out an online survey to some of our roommates,  law students, which we then further asked them to send out to their law student peers. We gained a total of 8 participants and asked general questions about a Judge’s or Justice of the Peace’s experience. We specifically asked questions regarding the challenges and pain points Justices of the Peace may experience. Below are the questions asked:

  • What are some challenges you would think POA judges or Justices of Peace would face in a courtroom and why?
  • How would POA judges or Justices of the Peace expect information and rooms to be organized in the court building?
  • In your opinion, how accessible and inclusive are current courtrooms to people with various disabilities, faiths and identities (specifically mention Brantford courtrooms if you have experience)
  • From your best perspective, what are POA Justices of the Peace’sinteractions with the juries during trials?
  • Their interactions with plaintiffs/defendants in the courtroom?
  • Their interactions with attorneys in the courtroom?
  • Do you have any suggestions for the current court space?
Semi-Structured Interview

We chose to conduct a semi-structured interview as we were able to gain a greater understanding of the specific users that we were designing for. We obtained insights from a manager who interacted and worked in the same building as the Justices of the Peace.

We were able to  set up a Zoom interview  with one of our clients, a Court Administration Manager.  We asked various questions about the local Brantford Justices of the Peace. Topics regarding their experience and problems were addressed. We also inquired about all users’ accessibility in regards to the courthouse building. Below are the questions asked:

  • As your designers for the POA judges’ court space, can you explain our user’s usual responsibilities?
  • Where are POA judges typically located? What kind of workspaces do they have access to?
  • How would they expect information and rooms to be organized in the court building?
  • What are some challenges or difficulties POA judges face within the court space? Why?
  • Are there any accessibility issues?
  • Can you please explain some typical tasks POA judges have to complete?
  • How would you describe a POA judge’s interactions with juries, plaintiffs, defendants, etc., within the court space?
  • Can you further elaborate on your perspective with how the current Brantford courtrooms are accessible and inclusive to people with various disabilities, faiths and identities, etc.?
Observational Research

Obtaining a better understanding of the current local Justices of the Peace experiences was a primary reason behind why our team chose this method of research. Our team wanted to further be conscious of the current space layout that Justices of the Peace are working in as we were tasked with creating a new layout ourselves; this made it necessary for us as designers to view the current building and the issues directly related to it in order to design effective solutions ourselves.

Our team was able to set up an in-person tour at 9:00 am at the POA Brantford courthouse with one of our clients, the Court Administration Manager. He gave us a tour around the building where we were able to see each floor and most of the rooms. Through this tour, our team gained a greater understanding of how the Brantford court system works, its design structure and the reasons behind its current accessibility issues. Furthermore, we were also able to ask our client additional questions regarding the experiences of all the users, Justices of the Peace, and any other inquiries we had about the building’s layout or current system.

Research Method Findings & Analysis

We analyzed the information we gained from the online surveys, semi-structured interview, and observational research, and found the following key findings:

Semi-Structured/ Observational Research Analysis:
  • Provincial Offence matters are overseen and heard by Justices of Peace, not judges
  • Concerns around accessibility within the current court space, including narrow hallways, spaces, and accessibility to stairs only
  • Witness stand is only accessible through the use of stairs, which affects wheelchair-bound witnesses
  • Justice of Peace seats are only accessible through the use of stairs, as well as the Clerk of the Court seat

  • There is a lack of judicial resources, which led to reducing some of the Justices of Peace’s judicial responsibilities to the Clerk of the Courts
  • Front entrance is small and uncomfortable for many people
  • Not enough office and storage space, resulting in some rooms becoming multipurpose and hallways being used as storage space
  • The Justice of Peace prefers using paper, leading to more time taken in between transferring documents
Online Survey Analysis:
  • Need for more relaxing environments to delegate and think
  • A system to manage workload and progress of cases
  • Quick access to case information, calendars, trials, etc.
  • Adequate security spaces or measures set in place to ensure safety
  • Challenges for Justices of Peace to constantly maintain a collective emotional state in a courtroom

Overall, the findings highlight the need for better accessibility and more space for the different users of the court space. Additionally, the Justice of Peace needs to manage their workload effectively while having access to the necessary information to ensure fair trials. The survey also suggests the need for a more relaxing and professional environment to ensure emotional wellbeing for all parties involved.

User Persona

Meet Our Core User

To better understand our users’ needs and perspectives, through our research and findings, we developed a fictional representation of our core user; Cordelia Adamas. She is a 61 year old woman who serves as a Justice of the Peace in the Brantford POA court. She also exhibits similar motivations, behaviours, and needs that we were able to uncover within the data we collected.

User Journey

Depicting Cordelia’s Journey

Our user journey consisted of everyday tasks a potential Justice of Peace would complete on a daily basis.  We created this journey map based on the research we conducted and the findings we gained. This allowed us to gain further insights into what needs our team would need to improve or address; shifting us a step closer to understanding the Justice of the Peace's thoughts, feelings, and experiences.  

As a result of the research we did to create a user journey, we were able to make the necessary changes and apply them to our end design.

Ideation/Testing

Low-Fidelity Prototype

As designers, we finally came into the step of ideating and gaining a rough sense of the final design via low-fidelity prototypes. In this case, we made the decision to sketch designs of the courtroom we planned to develop and did a Wizard of Oz experiment to better understand our users. For the second usability test, we created our medium-fidelity prototype in SIMs based on the information we had learned, and we conducted a think-aloud interview. The low-fidelity prototype sketches will be better shown with our testing below.

Testing Methods

Wizard of Oz Experiment

Completing sketches is a quick and easy way to visualize and communicate design ideas. The Wizard of Oz experiment is also a valuable tool to gain insights into how users interact with your prototype, especially if it is not yet fully functional. We used this testing technique as it helped us implement iterations and test the usability of the court space, allowed us to test how well users can intuitively navigate the space, and recognize which doors act as better signifiers for users to associate certain rooms with, like the courtroom.

We recruited four participants who would carry knowledge around the Justices of the Peace’s experiences; law students located in Brantford. We set up a Zoom meeting with our participants and the sketches of the design were presented to them. To test navigation in the courthouse, participants were asked to find the courtroom by selecting from labeled doors. The number of attempts and specific doors chosen were recorded. Successful participants were shown the next room until they completed the task. The goal was to assess if someone from the general public could easily navigate to the courtroom to watch a court case. Our team decided to conduct the Wizard of Oz experiment focusing on the following scenarios:

  • Room 1 (Front Hall): “You have just gone through the front doors of a court building and you want to observe a court case. Which door would you go through to get there?”

(Figure 1. First Person Perspective - Front Hall)

  • Room 2 (Front Foyer) “This is what you see after going through the previous door. Where would you go next to observe the court case?”

Figure 2. First Person Perspective - Front Foyer Sketch 1

  • “When you turn around, this is what you see. Would you go through any other doors to reach the courtroom?”

Figure 3. First Person Perspective - Front Foyer Sketch 2

Interviews

We conducted UX guerilla tests to assist us in identifying any issues or flaws that need to be addressed. We also asked the participants to complete a think-aloud protocol. Essentially, this is when users are performing tasks but are asked to say what they are thinking out loud. Both the ux guerilla and thinking-aloud tests aided us in understanding the defects our design has and the refinements that will need to be made.

We recruited four participants who would carry knowledge around the Justices of Peace’s experiences; law students located in Brantford. We set up a Zoom meeting with our participants and the sketches of the design were presented to them.

Our team decided to focus on the following scenarios:

  • You are exploring the new court space in the One Market building. As you explore, you want to find the courtroom. What route would you take to do so?
  • Imagine you are a Justice of the Peace working in the One Market building. What route would you intuitively take to reach your office? To find the staff bathroom? A discussion room?

First images of the medium-level prototype will be shown and explained to participants. The images will be zoomed in, starting at the entrance, and revealed slowly as they pick a route to take. Then the following questions will be asked.

Figure 4. First floor. Layout of route to the courtroom.

Figure 5. Second floor. Layout for a Justice of the Peace office and office/board room.

Interview Questions:
  • What are some positive aspects of this design?
  • In terms of the concept, what do you think could be improved and why?
  • How would you describe a user’s experience in this courthouse; especially a judge’s  experience or someone from the general public?
  • If you have any additional thoughts or advice, please share.
Testing Methods Findings/Analysis  
Wizard of Oz Experiment

Based on the results and observations it seems that most people were able to recognize various signifiers that indicated which door the courtroom was behind. The various levels of width and detail put into the trim work as unspoken clues signifying the correct rooms. Some people did not choose the correct rooms first. This may be due to the sheer amount of rooms in the front foyer. This could also be due to their location, doors 6 and 7 are on the same wall; Some people may assume that the courtroom will be right beside the front hall. Door 7 has double doors as well which also may have made deciding difficult. Overall, these observations provide valuable insights into how users interact with the design and highlight areas where improvements could be made to enhance the user experience.Interviews

Interviews

After the interview we got a lot of feedback and ideas to make our prototype better, common positive things that people talked about were the different style doors being good signifiers of what is behind them. The various separate doors into the courtroom were a positive aspect people noticed as well as the lounge space for the staff. Some common issues that people addressed were the lack of space in some areas and the need for judges' rooms to be close to their entry point into the courtroom. There were many additional rooms that people suggested and new locations of the original rooms. We received a lot of suggestions for improvements that could be made to change the courtroom. The major refinement that was suggested throughout this test was to expand the rooms to make them more spacious.

Outcome

Final Designs

We applied our research and understanding to create the following prototypes:

The Initial Design - “Better”

The initial or “better” design refers to this prototype that was developed with a limited understanding of our user's requirements and preferences. However, after acquiring additional insights, we revised and enhanced the design to better address the user's needs. The prototype was developed using the Sims 4 game.

     Non-jury courtroom connected to parking lot
  • Base Layout from Ontario’s Architectural Standards for Courthouses PDF, rest are improvements.
  • Half ramp, half stairs to the judge's stand. Accessible for wheelchairs and other accessible tools.
  • Witness box to the left, Prisoner/defendant box to the right. Both include armless chairs for officers' and their belts to fit comfortably.
  • The prisoner/defendant box is connected to the parking lot for the individual to be escorted directly into the courtroom.
  • Screens around the room for Zoom court meetings to occur and allow anyone around the room to view.
  • Accessible wheelchair seating is available in the seating area.
  • Open space. Allows wheelchairs, accessibility tools, and animals & multiple people to walk through and sit.
  • Hanging plants on the wall, plants simulates a relaxing and calm environment in an otherwise stressful and tense courtroom.
  • Bright room. Plum wallpaper highlights important parts of the room, whereas white wallpaper is chosen otherwise. These changes can easily be modified as they are more stylistic and subjective.
Elevator
  • Big enough to hold multiple people, wheelchairs and accessibility tools and storage and paperwork that can be transported across floors and throughout the building.
Justice of the Peace office (left) connected to private change room & bathroom (right)
  • Private office on the first floor for convenience and easy access to the courtroom.
  • Private bathroom and change room in order to store attire, change into attire and freshen up.
Reception Area
  • Spacious, clear indication of where doors are and where the receptionist is.
  • Ample seating.
  • Open and bright space with plants and bright lighting.
Video Walkthrough:

Here is a video walkthrough provided to get a better look at the initial layout we designed in the Sims 4: https://youtu.be/ccAQdUAzUs8

The Realistic Design -“Best”

This prototype is the most realistic in terms of dimensions, cost, and location. With the information we were able to find, it is formatted to fit within Brantford’s One Market building. It was created using TinkerCAD.

The layout of One Market (left), the layout of where each courthouse section is within One Market (middle), TinkerCAD prototype layout (right).
  • Mathematical and precise layouts of the main areas of the courthouse + courtroom.
  • Base Layout from Ontario’s Architectural Standards for Courthouses PDF, rest are improvements.
  • A ramp leads to the Judges stand. Accessible for wheelchairs and other accessible tools.
  • Outdoor hallway space with plants and seating.
  • The Justice of the Peace office is connected to a private washroom and change rooms. Private bathroom and change room in order to store attire, change into attire, and freshen up.
  • Special area for police officers to secure the building.
  • Law student Living Lab room where students can watch court sessions through one-way glass and can observe within their own space. Teachers may teach privately in this section as well.
  • 2-way filing cabinets. Files are put in on one side and can be retrieved from the other. In order to ensure organized and efficient filing and retrieving.
  • Spacious, clear, open space.

Video Walkthrough:

Here is a video walkthrough provided to get a better look at the realistic layout we designed in TinkerCad: https://youtu.be/6O9Y8GgwOBs

The No-Constraints Design - “Brave”

This prototype includes the most unrealistic prototype with the more lavish and unrealistic details that we incorporated without any limitations/restrictions (like budget and location) holding us back. It was also created using TinkerCAD.

Justice of the Peace Office

  • Larger open space.
  • TV & entertainment for relaxation from work and duties.
  • Lounge area with comfortable seating in the form of couches.
  • Private bathrooms.
  • Changing areas.
  • Lunchroom tables and seating.

  • Ramp leading to Judges stand. Accessible for wheelchairs and other accessible tools.
  • Living lab for Laurier law students so that they can get a better learning experience. Students can watch court sessions through one way glass and can observe within their own space. Teachers may teach privately in this section as well. Screen for a closer inside view of the courtroom.
  • Bigger courtroom with large windows.

Relaxing Room
  • Lounge area & seating for winding down and relaxing, distraction from work stress and duties.
  • Comfortable seating; couches, beanbags.
  • Entertainment; air hockey table, 8 ball table
  • Kitchen break room essentials; fridge, sink, etc.
  • Bigger lunch/break room.

Key Insights

Takeaways/Conclusion

In general, our team successfully gained a comprehensive understanding of the requirements and challenges faced by the Justice of the Peace. We were able to familiarize ourselves with the collaborative and communicative aspects of working with a client, as well as the intricacies of the judging process.

Moving forward, if we were to continue working on this project, we intend to conduct further user testing on our prototypes and gather more feedback directly from the user group. This will enable us to create a more refined and effective product that fully meets the needs of our target audience.

Overall, by working collaboratively and engaging in ideation and research, we were able to develop prototypes and models that foster an inclusive and accommodating environment for all participants in the court space, including the Justice of the Peace. Our focus on creating a product that caters to the specific needs of our target audience will ensure that our final product is effective and useful in the real world.

Other work

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